When I open the MCM menu for XPMSE to select my styles (e.g sword on back) the styles do not work, it plays the correct animation for where the weapon is located but the weapon still appears at the default location. DSR and EO work fine and I can see this as shields are present on the back and EO works fine when favouriting items however XPMSE does not work for an unknown reason. So my problem: I have installed XPMSE, Dual Sheath Redux (DSR) and Equipping Overhaul (EO), and on the EO nexus it says that the alpha build of the mod is not compatible with DSR but the regular stable build is, so I have installed it. Installation is relatively simple, and with a mod manager on hand, using multiple animation mods is easy.Hello, first off I know that this is not the place to ask this question and seek help but I am not sure how to create a discussion on the nexus forums. So great that many animation mods require it to function at all.Īs more mods roll out that change how your character walks, sits, eats, and fights, having this mod work as the base for all of them becomes more of a requirement vs a want. While XP32 Maximum Skeleton Special Extended can feel a little bare-bones due to its lack of self-management, it does its job of providing a good framework. XP32 Maximum Skeleton Special Extended can handle multiple mods but only with organization, which unfortunately is a feature that it doesn't provide. If you only use one animation mod, everything should be fine, but if you’re entrenched in the modding community, you will most likely use multiple mods. Ironically enough, one of the mod’s shortcomings is its dependency on other mods to function well. However, this is not to be viewed as a negative aspect. XP32 Maximum Skeleton Special Extended does not add any animation mods on its own. Some players even swear that it is absolutely necessary to use this mod. There are Skyrim mods that change the idle stances of your characters, mods that change how your character functions from eating, swimming, to how they sneak around, and even mods that change the way you fight are all supported by XP32 Maximum Skeleton SE. There are so many different kinds of modifications that use this mod that it would be difficult to list them all. As stated above, XP32 Maximum Skeleton Special Extended is a base mod.
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